#include "enemy.h"

#include "goblin.h"
#include "behemoth.h"
#include "../random.h"

void Enemy::turn(Unit* /*u*/) {
}

Unit* Enemy::GetInstance(){
	if (Random::NextInt(100) < 50){
		return new Goblin();
	} else {
		return new Behemoth();
	}
}
